Modele mediacyjne zależności między zaburzeniem używania gier komputerowych a bólem psychicznym i symptomatologią lęku, depresji oraz zaburzeń osobowości z pogranicza
pdf (English)

Słowa kluczowe

depresja
lęk
zaburzenie osobowości z pogranicza
zaburzenie używania gier komputerowych
ból psychiczny

Jak cytować

Feledyn, S., Demianowska, A., & Kucharska, K. (2024). Modele mediacyjne zależności między zaburzeniem używania gier komputerowych a bólem psychicznym i symptomatologią lęku, depresji oraz zaburzeń osobowości z pogranicza. Kwartalnik Naukowy Fides Et Ratio, 59(3), 101-109. https://doi.org/10.34766/fer.v59i3.1295
Język / Language
Słowa kluczowe

Abstrakt

Rozpowszechnienie zaburzenia używania gier komputerowych (ZUG), nowej jednostki diagnostycznej w klasyfikacji ICD-11 (Gaming Disorder, kod: 6C51), wynosi od ok. 2% do 27,5% w populacji światowej oraz 5,5% w populacji polskiej. Literatura przedmiotu wskazuje na związki ZUG z depresją, lękiem, ADHD, spektrum autyzmu i zachowaniami agresywnymi. Brakuje jednak badań nad związkiem ZUG z zaburzeniem osobowości z pogranicza (ZOB) oraz bólem psychicznym. Celem pracy była analiza zależności między ZUG a lękiem, depresją, zaburzeniem osobowości z pogranicza oraz ocena roli bólu psychicznego jako mediatora powyższych zależności.

Metody: Dorosłych graczy polskiej populacji (N=201) przebadano skalami klinicznymi do oceny nasilenia zaburzenia używania gier komputerowych (IGD-20), depresji i lęku (HADS), zaburzenia osobowości z pogranicza (ZOB) oraz skalą PAS do pomiaru bólu psychicznego.

Wyniki: Analiza regresji w modelu mediacyjnym wskazała ZUG jako istotny predyktor lęku i depresji, natomiast zaburzenie osobowości z pogranicza jako istotny predyktor ZUG. Ponadto, wykazano dwukierunkową zależność bólu psychicznego i ZUG - ZUG jako predyktor bólu psychicznego i odwrotnie. Ból psychiczny mediował relację pomiędzy ZUG a lękiem i depresją oraz relację między zaburzeniem osobowości z pogranicza a ZUG.

Wnioski: W procesie diagnostycznym i terapeutycznym graczy należy uwzględnić współwystępowanie ZUG z bólem psychicznym, depresją, lękiem oraz z zaburzeniem osobowości z pogranicza. Wymagana jest dalsza naukowa eksploracja oceny związków między ZUG a zmiennymi klinicznymi i bólem psychicznym.

https://doi.org/10.34766/fer.v59i3.1295
pdf (English)

Bibliografia

American Psychiatric Association. (1994). Diagnostic and statistical manual of mental disorders (4th ed.). American Psychiatric Publishing, Inc.

American Psychiatric Association, DSM-5 Task Force. (2013). Diagnostic and statistical manual of mental disorders: DSM-5™ (5th ed.). American Psychiatric Publishing, Inc.

Bloo, J., Arntz, A., Schouten, E. (2017). The borderline personality disorder checklist: Psychometric evaluation and factorial structure in clinical and nonclinical samples. Annals of Psychology, 20(2), 311-336. https://doi.org/10.18290/rpsych.2017.20.2-3en

Bonnaire, C., Baptista, D. (2019). Internet gaming disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type. Psychiatry Research, 272, 521-530. https://doi.org/10.1016/j.psychres.2018.12.158

Buiza-Aguado, C., Alonso-Canovas, A., Conde-Mateos, C., Buiza-Navarrete, J.J., Gentile, D. (2018). Problematic Video Gaming in a Young Spanish Population: Association with Psychosocial Health. Cyberpsychology, Behavior, and Social Networking, 21(6), 388-394. https://doi.org/10.1089/cyber.2017.0599

Burkauskas, J., Griskova-Bulanova, I., Đorić, A., Balhara, Y.P. S., Sidharth, A., Ransing, R., Thi, T.V. V., Huong, T.N., Kafali, H.Y., Erzin, G., Vally, Z., Chowdhury, M.R. R., Sharma, P., Shakya, R., Moreira, P., Faria, S., Noor, I.M., Campos, L.A. M., Szczegielniak, A.R., Stevanovic, D. (2022). Association of Internet gaming disorder symptoms with anxiety and depressive symptoms and substance use: an international cross-sectional study. Middle East Current Psychiatry, 29(1), 14. https://doi.org/10.1186/s43045-022-00180-6

Chen, S., Fu, T., Wang, Y., Sun, G. (2024). Childhood trauma, psychache, and depression among university students: a moderated mediation model. Frontiers in Psychiatry, 15, 1414105. https://doi.org/10.3389/fpsyt.2024.1414105

Chodkiewicz, J., Miniszewska, J., Strzelczyk, D., Gąsior, K. (2017). Polish adaptation of the Psychache Scale by Ronald Holden and co-workers. Psychiatria Polska, 51(2), 369-381. https://doi.org/10.12740/PP/OnlineFirst/59448

Coyne, S.M., Stockdale, L.A., Warburton, W., Gentile, D.A., Yang, C., Merrill, B.M. (2020). Pathological video game symptoms from adolescence to emerging adulthood: A 6-year longitudinal study of trajectories, predictors, and outcomes. Developmental Psychology, 56(7), 1385-1396. https://doi.org/10.1037/dev0000939

Czerwiński, S., Mackiewicz, J., Mytlewska, W., Atroszko, P. (2020). Factorial validity, measurement invariance and concurrent validity of Hospital Anxiety and Depression Scale in a sample of Polish undergraduate students. Psychiatria i Psychologia Kliniczna, 20(1), 13-18. https://doi.org/10.15557/pipk.2020.0002

Erevik, E.K., Landrø, H., Mattson, Å. L., Kristensen, J.H., Kaur, P., Pallesen, S. (2022). Problem gaming and suicidality: A systematic literature review. Addictive Behaviors Reports, 15, 100419. https://doi.org/10.1016/j.abrep.2022.100419

Gervasi, A.M., La Marca, L., Costanzo, A., Pace, U., Guglielmucci, F., Schimmenti, A. (2017). Personality and Internet gaming disorder: a Systematic Review of Recent Literature. Current Addiction Reports, 4(1), 293–307. https://doi.org/10.1007/s40429-017-0159-6

Grajewski, P., Dragan, M. (2021). Badanie walidacyjne polskiej wersji kwestionariusza Zaburzenie Grania w Internecie-20 (Internet Gaming Disorder-20, IGD-20). Psychiatria Polska, 55(6), 1275-1292. https://doi.org/10.12740/PP/125656

Han, D.H., Yoo, M., Renshaw, P.F., Petry, N.M. (2018). A cohort study of patients seeking Internet gaming disorder treatment. Journal of Behavioral Addictions, 7(4), 930-938. https://doi.org/10.1556/2006.7.2018.102

Hayes, A.F., (2013). Introduction to mediation, moderation, and conditional process analysis: A regression-based approach. New York: Guilford Press. https://doi.org/10.1111/jedm.12050

Holden, R.R., Mehta, K., Cunningham, E.J., McLeod, L.D. (2001). Development and preliminary validation of a scale of psychache. Canadian Journal of Behavioural Science/Revue canadienne des sciences du comportement, 33(4), 224-232. https://doi.org/10.1037/h0087144

Klimkiewicz, A., Jakubczyk, A., Mach, A., Abramowska, M., Szczypiński, J., Berent, D., Skrzeszewski, J., Witkowski, G., Wojnar, M. (2021). Psychometric properties of the polish version of the Alcohol Use Disorders Identification Test (AUDIT). Drug and Alcohol Dependence, 218, 108427. https://doi.org/10.1016/j.drugalcdep.2020.108427

Laghaei, M., Honarmand, M.M., Jobson, L., Ranjbar, H.A., Asgarabad, M.H. (2023). Pathways from childhood trauma to suicidal ideation: Mediating through difficulties in emotion regulation and depressive symptoms. BMC Psychiatry, 23(1), 295. https://doi.org/10.1186/s12888-023-04699-8

Lavoie, C., Dufour, M., Berbiche, D., Therriault, D., Lane, J. (2023). The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender. Computers in Human Behavior, 140, 107604. https://doi.org/10.1016/j.chb.2022.107604

Leino, T., Finserås, T.R., Skogen, J.C., Pallesen, S., Kristensen, J.H., Mentzoni, R.A., Sivertsen, B. (2024). Examining the relationship between non-suicidal self-harm and suicidality within the past 12-months and gaming problems in Norwegian full-time students. BMC Psychiatry, 24(1), 234. https://doi.org/10.1186/s12888-024-05694-3

Lu, W.H., Lee, K.H., Ko, C.H., Hsiao, R.C., Hu, H.F., Yen, C.F. (2017). Relationship between borderline personality symptoms and Internet addiction: The mediating effects of mental health problems. Journal of Behavioral Addictions, 6(3), 434-441. https://doi.org/10.1556/2006.6.2017.053

Marszałkowski, J., Biedermann, S., Rutkowski, E. (2023). The Game Industry of Poland – Report 2023. Warsaw: Polska Agencja Rozwoju Przedsiębiorczości. (From:) https://en.parp.gov.pl/publications/publication/the-game-industry-of-poland-report-2023 (access: 04.07.2024).

Mihara, S., Higuchi, S. (2017). Cross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature. Psychiatry and Clinical Neurosciences, 71(7), 425-444. https://doi.org/10.1111/pcn.12532

Mikuška, J., Vazsonyi, A.T. (2018). Developmental links between gaming and depressive symptoms. Journal of Research on Adolescence, 28(3), 680-697. https://doi.org/10.1111/jora.12359

Mills, J.F., Green, K., Reddon, J.R. (2005). An evaluation of the Psychache Scale on an offender population. Suicide and Life-Threatening Behavior, 35(5), 570-580. https://doi.org/10.1521/suli.2005.35.5.570

Morales, S., Barros, J. (2022). Mental Pain Surrounding Suicidal Behaviour: A Review of What Has Been Described and Clinical Recommendations for Help. Frontiers in Psychiatry, 12, 750651. https://doi.org/10.3389/fpsyt.2021.750651

Murray, A., Mannion, A., Chen, J.L., Leader, G. (2022). Gaming Disorder in Adults with Autism Spectrum Disorder. Journal of Autism and Developmental Disorders, 52(6), 2762-2769. https://doi.org/10.1007/s10803-021-05138-x

Olié, E., Guillaume, S., Jaussent, I., Courtet, P., Jollant, F. (2010). Higher psychological pain during a major depressive episode may be a factor of vulnerability to suicidal ideation and act. Journal of Affective Disorders, 120(1-3), 226-230. https://doi.org/10.1016/j.jad.2009.03.013

Orbach, I., Mikulincer, M., Gilboa-Schechtman, E., Sirota, P. (2003a) Mental pain and its relationship to suicidality and life meaning. Suicide and Life-Threatening Behavior, 33(3), 231-241. https://doi.org/10.1521/suli.33.3.231.23213

Orbach, I., Mikulincer, M., Sirota, P., Gilboa-Schechtman, E. (2003b) Mental pain: A multidimensional operationalization and definition. Suicide and Life-Threatening Behavior, 33(3), 219-230. https://doi.org/10.1521/suli.33.3.219.23219

Ostinelli, E.G., Zangani, C., Giordano, B., Maestri, D., Gambini, O., D’Agostino, A., Furukawa, T.E., Purgato, M. (2021). Depressive symptoms and depression in individuals with Internet gaming disorder: A systematic review and meta-analysis. Journal of Affective Disorders, 284, 136-142. https://doi.org/10.1016/j.jad.2021.02.014

Pallavicini, F., Pepe, A., Mantovani, F. (2022). The effects of playing video games on stress, anxiety, depression, loneliness, and gaming disorder during the early stages of the COVID-19 pandemic: PRISMA systematic review. Cyberpsychology, Behavior, and Social Networking, 25(6), 334-354. https://doi.org/10.1089/cyber.2021.0252

Paris, J. (2002). Chronic suicidality among patients with borderline personality disorder. Psychiatric Services, 53(6), 738-742. https://doi.org/10.1176/appi.ps.53.6.738

Patterson, C.B. (2020). Open world empire: Race, erotics, and the global rise of video games. New York: NYU Press.

Pompili, M., Lester, D., Leenaars, A.A., Tatarelli, R., Girardi, P. (2008). Psychache and suicide: A preliminary investigation. Suicide and Life-Threatening Behavior, 38(1), 116-121. https://doi.org/10.1521/suli.2008.38.1.116

Pontes, H.M., Griffiths, M.D. (2014). Assessment of Internet gaming disorder in clinical research: Past and present perspectives. Clinical Research and Regulatory Affairs, 31(2-4), 35-48. https://doi.org/10.3109/10601333.2014.962748

PredictWatch, Polska Akademia Nauk (2022). Ogólnopolskie Badanie Nałogów. (From:) https://badanienalogow.pl/ (access: 30.01.2024).

Saunders, J.B., Aasland, O.G., Babor, T.F., De la Fuente, J.R., Grant, M. (1993). Development of the alcohol use disorders identification test (AUDIT): WHO collaborative project on early detection of persons with harmful alcohol consumption-II. Addiction, 88(6), 791-804. https://doi.org/10.1111/j.1360-0443.1993.tb02093.x

Sauter, M., Braun, T., Mack, W. (2021). Social context and gaming motives predict mental health better than time played: An exploratory regression analysis with over 13,000 video game players. Cyberpsychology, Behavior, and Social Networking, 24(2), 94-100. https://doi.org/10.1089/cyber.2020.0234

Sepede, G., Tavino, M., Santacroce, R., Fiori, F., Salerno, R.M., Di Giannantonio, M. (2016). Functional magnetic resonance imaging of internet addiction in young adults. World Journal of Radiology, 8(2), 210–225. https://doi.org/10.4329/wjr.v8.i2.210

Shneidman, E.S. (1993). Suicide as psychache: A clinical approach to self-destructive behavior. Lanham: Rowman & Littlefield Publishers

Shneidman, E.S. (1996). The suicidal mind. New York: Oxford University Press.

Shneidman, E.S. (1999). Conceptual contribution: The psychological pain assessment scale. Suicide and Life-Threatening Behavior, 29(4), 287-294.

Stevens, M.W., Dorstyn, D., Delfabbro, P.H., King, D.L. (2021). Global prevalence of gaming disorder: A systematic review and meta-analysis. The Australian and New Zealand Journal of Psychiatry, 55(6), 553-568. https://doi.org/10.1177/0004867420962851

Teng, Z., Pontes, H.M., Nie, Q., Griffiths, M.D., Guo, C. (2021). Depression and anxiety symptoms associated with Internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study. Journal of Behavioral Addictions, 10(1), 169-180. https://doi.org/10.1556/2006.2021.00016

T’ng, S.T., Ho, K.H., Sim, D.E., Yu, C.H., Wong, P.Y. (2020). The mediating effect of Internet gaming disorder’s symptoms on loneliness and aggression among undergraduate students and working adults in Malaysia. PsyCh Journal, 9(1), 96-107. https://doi.org/10.1002/pchj.320

Torres-Rodríguez, A., Griffiths, M.D., Carbonell, X., Oberst, U. (2018). Internet gaming disorder in adolescence: Psychological characteristics of a clinical sample. Journal of Behavioral Addictions, 7(3), 707-718. https://doi.org/10.1556/2006.7.2018.75

Troister, T., Davis, M.P., Lowndes, A., Holden, R.R. (2013). A five-month longitudinal study of psychache and suicide ideation: Replication in general and high-risk university students. Suicide and Life-Threatening Behavior, 43(6), 611-620. https://doi.org/10.1111/sltb.12043

Turner, A. (2024). Worldwide Gamers Statistics: User Numbers, Demographics, & Region. (From:) https://www.bankmycell.com/blog/how-many-people-play-video-games (access: 26.06.2024)

Wojtczak, M., Walenda, A., Kucharska, K. (2023). Changes in brain structure in people with gaming disorder. A review of neuroimaging studies. Psychiatria Polska, 1-20. https://doi.org/10.12740/PP/OnlineFirst/167394

World Health Organization. (2023). International statistical classification of diseases and related health problems (11th revision). https://icd.who.int/

Zigmond, A.S., Snaith, R.P. (1983). The hospital anxiety and depression scal. Acta Psychiatrica Scandinavica, 67(6), 361-370. https://doi.org/10.1111/j.1600-0447.1983.tb09716.x

##plugins.generic.usageStats.downloads##

##plugins.generic.usageStats.noStats##